9 Lives
When a model with 9 Lives takes their last wound, immediately roll +1 . Remove one wound for every star rolled. If no stars are rolled the model is destroyed.
One Use Only. When a model with 9 lives is destroyed, immediately roll 1r. Remove one wound token for each star rolled If no stars are rolled the model is destroyed as normal.
 
 
Alchemy
Turn any hearts rolled into Potions.
When a model with Alchemy rolls a heart they may choose to gain a Potion instead.
 
 
Ambush
When this model spawns or enters play using a Princess Coin, it may be placed on any open square in the dungeon.
 
Arc
After resolving an action with Arc, choose another model within 2 squares of the last model targeted and which has not already been targeted. Resolve the action again, rolling 1 less dice of the player's choice against the new target. Continue choosing new targets in this manner until Arc fails to inflict a wound, or no dice remain, or there is no new target in Range.
 
Area
When an area is drawn place the appropriate template anywhere within the tile. Trap templates may not be placed across walls, Structures, or Chasms. They may be placed in the same square as a friendly or enemy models.
 
Area Effects
Some abilities can hit multiple models all at the same time. These are called, Area effects. Area effects have a special set of rules to govern how they function: * First determine which models are in the squares that will be affected by the Area effect. This will vary depending on the type of Area effect being used. • Burst X requires that you select a single model, in Line of sight to the model using the effect, as the action’s target. The Area effect is centered on that target. • Cross X, Wave X, and Aura X are centered on the user. In this case the user is considered the target but it is not affected by its own Area effect unless the effect states otherwise (such as in the case of Augment). •Lance X, Spray X, and Sweep X require that you choose one square that is adjacent (but not diagonal) to the model using the effect. Then determine the remaining squares affected from the initial square chosen, using the Area effect’s rules and diagrams as a guide. Unlike other effects the initial square chosen may be empty. • If the Area effect is part of an attack, make a single attack roll and apply it to every model affected. Each model affected makes their own defense roll, comparing their result to the attack roll separately. • All models affects by an Area effect are considered to be hit simultaneously. • Friendly models, including the user, are not affected by Area effects unless the Area effect specifies otherwise (such as in the case of Augment). • Area effects do not affect squares that the user cannot draw line of sight to unless the Area effect specifies otherwise. • Some Area effects cover a different Area if the model using them is on a large base. When this is the case, use the example diagram as a guide. • If a model is affected by two Area effects simultaneously the effects are cumaltive as long as the abilities are different -- even if their effects are the same. • Some Area effects replace the distance portion of a model’s special ability ie Magic X, Missile X, or Range X. In this case ignore the ‘X’ portion of the ability that allows them to target distant models and replace it with the Area effect. The model may still use the attribute specified by that ability when making an attack roll.
Some actions can hit multiple models all at the same time. These actions are called Area effects. To use an Area effect, first determine which models are in squares that will be affected. Squares that the user cannot draw Line of sight to are not affected. All models that are within the Area are considered to be affected simultaneously. With the exception of Burst X, Area effects replace the Range of an action. If the Area effect action requires an offense roll the model using the action makes a single roll. Every model within the Area is allowed to make a defense roll. Friendly models, including the user, are not affected by Area effects unless they are Augment or Dangerous actions. If a model is affected by two Area effects simultaneously the effects are cumulative as long as the actions’ names are different, even if their effects are the same.
 
 
Augment
Abilities with Augment may only target or affect friendly models that are hit, including the user.
 
Aura X
An Aura effect follows the same rules as Wave X with one important difference -- Auras remain in play, centered on and moving with the user, until the beginning of their next activation.
An Aura effect is centered on the user’s base and every square within X squares of the user. Auras remain in play, centered on and moving with the user, until their next upkeep.
 
 
Autosave
One use only. When this model or a friendly model within 2 squares would be destroyed, immediately roll 1G. Remove one wound token for each star rolled. If no stars are rolled, the model is destroyed as normal.
 
Backlash
If a model with Backlash exceeds an attack roll with their defense roll the attacker takes one wound. Wounds caused by Backlash do not advance the Power Gauge.
If a model with Backlash exceeds an offense roll with their defense roll the attacker takes one wound
 
When a model with Backlash is targeted by an offensive action and wins the defense roll, the model making the Offense roll suffers one wound. A model may not draw a loot card for destroying a model due to Backlash.
 
 
Backstabber
whenever the Model suffers a wound can place it on a friendly model adjacent instead.
When a model with Backstabber suffers a wound, they may place the wound token on an adjacent friendly model instead.
 
 
Bane
A model suffering Bane discards the highest result rolled anytime it makes an offense roll.
A model suffering Bane discards the highest result rolled anytime it makes a defense roll. (Arcade: A monster suffering Bane Reduces its ARM by 1st.)
 
 
Bane Aura
Monsters with Ruby affinity that are within 2 squares of Shallow Grave gain Bane.
 
Berserk
During its activation a model with Berserk may make a single a single Melee Attack costing no action points.
 
Bind
A model or effect with bind places a bind counter on any model it damages. A model suffering bind may not use any of its Special Actions
 
Black Ice
Enemy models which end an activation within two squares of this model are moved two squares directly away from the model with Black Ice.
 
Blessing
A tile effect with Blessing bestows a positive effect, specified on the tile effect's card, to models within the tile. Blessings only effect Hero, elite and minion models.
 
Blood Drinker
When a model with Blood Dinker rolls a heart they gain one heart in exactly the same manor as a Hero.
When a model with Blood Drinker inflicts a wound they may remove one wound or one status effect for every wound rolled.
 
 
Bob-omb!
If another Hero activates after this Hero, during the same turn, that Hero gains +1 to the first offense roll it makes that activation.
 
Bone Pile
When this model is destroyed leave a Bone Pile counter in the same square it occupied. This counter is ignored for purposes of movement and Line of sight. A model may spend two points of speed to stomp on a Bone Pile counter in their square to remove it from play.
When a model with Bone Pile is destroyed replace it with a Bone Pile Token. If all Bone Piles are already on the dungeon map move the Bone Pile furthest from the Heroes to the new square. Enemy models may spend 2 movement points to remove an adjacent Bone Pile from play.
 
 
Boo Booty
Boo Booty cannot by spawned, instead they enter play when their treasure card is drawn.
 
Bramble Growth
Heroes that do not have Emerald affinity count squares within 2 squares of Bramble Knight as Difficult Terrain.
 
Brutal Strike
When this model wins an offense roll, add three stars to its total.
 
Burrow
Instead of moving normally this model may choose to burrow. Remove all status effect counters. Place the model with Burrow in any empty square within six squares of its current square.
A model with Burrow ignores Structures and walls when moving.
 
A model with Burrow may move through walls, and treats Difficult Terrain and Structure squares as open squares. All non-blessing tile effects in squares are ignored.
 
 
Burst X
A Burst effect occurs as part of a Ranged attack or ability. When a target is hit by a Ranged effect with Burst X,the effect hits the target and every model within X squares of the target.
Determine a Burst effect’s target as normal using the model’s inherent distance ability ( Magic X, Range X, Missile X) or the one listed in the Area effect action. After the target has been selected it and every model within X squares of the target and in the target’s Line of sight are hit by the effect. If a large model is targeted by a Burst effect choose one square occupied by its base as the square targeted and determine who is hit from it as normal.
 
Determine a Burst effect’s target as normal using the action’s Range. After the target has been selected, it and every model within X squares of the target are affected. Squares that the target cannot draw Line of sight to are not affected. If a large based model is targeted by a Burst Area effect choose one square occupied by its base as the square targeted and determine the Area effect as normal.
 
 
Challenge
When a boss with Challenge spawns, the Party must choose one Hero as their Champion. No model except the Champion may deal damage to the boss with actions, though the boss may suffer other effects (such as Push or Status Effects) caused by other models. If the Champion is destroyed, the Party must select another Hero to become the Champion.
 
Champion
Models that are adjacent to a Champion Structure add +1t to all offense rolls.
 
Charge
When a model with Charge uses a Lance Area effect, after resolving all other effects of the Lance, the model may be placed in any unoccupied square that was affected by the Lance.
 
Chasm
Models cannot move through chasms. Models can draw Line of sight through chasms.
 
Choke
A model or effect with choke places a choke counter on any model it damages. A model suffering Choke may not use or benefit from the effect of Potions.
A model or effect with Choke places a Choke counter on any model it damages. A model suffering Choke may not drink Potions.
 
 
Cola
Once per activation roll 1b. For every star rolled place a Potion counter on Candy’s card.
During upkeep roll 1b. For every star rolled Candy gains one Potion.
 
 
Cold
A model or effect with Cold places a Cold counter on any model it damages. A model suffering Cold discards the highest result rolled anytime it makes a roll using its DEX attribute.
 
Cold Fury
After any Waystone Creep suffers damage during the Hero turn, a model with Cold Fury may immediately take the Stinging Wind action.
 
Compel X
A model targeted by Compel may be moved a number of squares up to the value of X in any direction.
 
Control Effects
Control Effects allow one model to move another model. A model that is moved as a result of a control effect does not count as having been activated and may still activate and move as normal during their own turn. A model may never be moved in a manner that would not be legal for them to move on their own. Difficult Terrain and other tile effects are treated as normal.
 
Cross X
A Cross effect is centered on the user’s square and hits the user and every model within X squares of the user, but does not affect any diagonal squares. Crosses replace the distance portion (X) of a distance effect, but do not replace any other aspect of the ability.
A Cross effect is centered on the user’s base and every square within X squares of the user, but does not affect any diagonal squares.
 
 
Cursed
Anytime this model makes a defense roll discard the highest result rolled.
 
Dangerous
Abilities with Dangerous damage both enemy and friendly models that are hit.
 
Dark Radiance
All offense rolls and defense rolls made against a model with Dark Radiance reduce the result by 1st .
 
Deadly Defense
This model may score criticals on defense rolls. If it does, the attacker suffers a wound.
 
Death Lord
While a model with Death Lord is in play, all Undead monsters without the Death Lord ability gain +1 to all rolls.
 
Defender
Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.
 
Difficult Terrain
Each square of difficult terrain a model enters costs two points of speed. If a model does not have enough speed remaining to move into a square with difficult terrain it may not do so.
Each square of difficult terrain a model enters costs two movement points. If a model does not have enough movement points to move into a square with difficult terrain, it may not do so. If any part of a large based model enters a square of difficult terrain, the move costs two movement points. Do not count squares a large model already occupies.
 
 
Distance Effects
The abilities Magic X, Missile X, and Range X are called distance effects. A model with a distance effect may target another model up to X squares away with any of its actions. If a distance effect is part of an attack it will specify an attribute you must use when making your attack roll. A model with a distance effect listed in its special abilities may use the listed distance effect in combination with any actions it makes, unless specified otherwise. For example: If a model has a distance effect listed on their card (e.g. Missile) and an action listed on their card uses a different distance effect (e.g. Magic), then “Magic” (i.e. WILL) would be used for that action instead of “Missile” (i.e. DEX).
 
Dodge
A model with Dodge may use their Dex when making defense rolls unless they are suffering from Knockdown, Immobile, Slow.
 
Dragon Blessing
Dragons, Drakes, and Kobolds within 2 squares of Claw Shrine gain +1t STR
 
Dragon Spite
A model with Dragon Spite may reroll a single dice when making offensive actions against dragon, drake, or kobold models.
 
Dread
A model with Dread gains +1t to all offense rolls if it is currently benefitting from Stealth.
 
Experimental Concoction
Fae Alchemist draws two treasure cards. Choose one card and shuffle the other back into the deck. Fae Alchemist gains the effects listed on the chosen card until the beginning of her next activation, then discards the card. Note, Fae Alchemist gains this effect even if she has a treasure card equipped as normal. Only Fae Alchemist may drink Experimental Concoction.
 
Feed Me
Eat one friendly model within melee Range to Heal one wound.
Once per activation a model with Feed Me may remove one friendly model within melee Range from play to Heal one wound or remove a single a status effect.
 
 
Feint
Force the target to reroll one of its defense dice.
When a model with Feint makes an offensive action they may choose one dice from their target's defense roll and force them to reroll the result.
 
 
Ferocious Hoot
At the end of this model’s activation, spawn two Yowlings within four squares of this model, up to a maximum of six Yowlings in play.
 
Fire
A model or effect with Fire places a Fire counter on any model it damages. A model suffering Fire takes one wound at the beginning of its activation every round until the Fire counter is removed. Wounds caused by Fire do not advance the Power Gauge.
A model suffering Fire suffers one wound during its upkeep.
 
 
Fire Aura
Monsters with Citrine affinity that are within 2 squares of Lava Whirl gain Fire.
 
Fixable
When a model successfully uses the Bandage basic action on a model with Fixable, remove two wound tokens instead of one.
 
Fixed Form
Once shapeshifted into X form it may not shapeshift back to its original form.
A shapeshift with Fixed Form may not shapeshift into its original form during its upkeep.
 
 
Flaming
When a model with Flaming ends its activation, all adjacent enemies suffer Fire.
 
Flammable
When a model with Flammable is targeted by an action that causes Fire, the Flammable model suffers Fire even if it wins the defense roll.
 
Fly
A model with Fly may ignore and move through squares containing enemy models, Difficult Terrain, and tile effects.
A model with Fly treats Difficult Terrain, Chasm, and Structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block Line of sight to or from models with Fly.
 
 
Forced Shift
Instead of being destroyed as normal it instead automatically Shapeshifts into its X Form
When a model with Forced Shift is destroyed, instead of being removed from play it immediately Shapeshifts.
 
 
Forge Master
This dungeon boss may equip up to two Relic Items per slot.
 
Fragile
A model or effect with Fragile places a Fragile counter on any model it damages. A model suffering fragile discards the highest result rolled anytime it makes a roll using its ARM attribute.
 
Fresh Grave
When creeps are spawned for this tile, also spawn one Rattlebone in each fresh grave square.
 
Fueled by Fire
A model with Fueled by Fire add +1 to all offensive rolls for each enemy suffering Fire.
 
Fury
A model with Fury gains +1 to all offensive rolls for each wound it is currently suffering.
 
Ghost
A model with Ghost ignores walls for the purposes of Line of sight and movement.
 
Ghostmancer
Whenever a model with Ghostmancer inflicts a wound, place a Ghost model adjacent to the wounded model.
 
Gloom Aura
While within 2 squares of Pumpkin Patch, Heroes that do not have Ruby affinity discard the highest rolled when making offense rolls.
 
Goddess
Models that end their activation adjacent to a Goddess Structure may remove one wound token.
 
Grabby
No enemy model can move while it is adjacent to a model with Grabby.
A model that is adjacent to an enemy model with Grabby may not move.
 
 
Grabby Hands
Grants every monster with Sapphire affinity within 2 squares the Grabby ability.
Monsters with Sapphire affinity that are within 2 squares of Grabby House gain Grabby.
 
 
Gross
When Pudge is destroyed, before removing the model resolve the following action: Attack: Melee, Wave 1, +1 STR
 
Halloween
Replace all Bone Pile tokens with models with the Bone Pile ability from the spawning pool.
 
Hatchery
When a non-Egg Clutch spawning point spawns it may place its monsters within 2 squares of Egg Clutch in addition to its own model.
 
Heal X
A model affected by Heal may remove a number of wound counters or a number of status effect counters equal to the value of X.
A model affected by Heal may remove a number of wound tokens or a number of status effect tokens equal to the value of X
 
 
Healer
When a model with Healer rolls a Heart on an attack roll they gain two Hearts instead of one if they successfully inflict a wound.
When a model with Healer rolls a Potion they may choose to gain a heart instead.
 
When a model with Healer rolls any hearts on a offense roll they count as rolling one additional heart.
 
 
Hex
A model suffering Hex discards the highest result rolled anytime it makes a defense roll.
A model suffering Hex discards the highest result rolled anytime it makes an offense roll. (Arcade: A monster suffering Hex reduces its STR by 1st)
 
 
Hoard
A model with Hoard may equip loot and treasure cards. When spawned, draw one treasure card and equip it on this model. When defeated heroes gain all equipment cards this model has equipped.
 
Holy
A model with Holy may reroll a single dice when making an attack roll versus undead or demons.
A model with Holy may reroll a single dice when making offensive actions against undead, demons, or nether models.
 
 
Hookshot
A Hookshot is a special type of Ranged ability that allows the user to target a model it does not have Line of sight to.
Hookshot may be used in combination with any distance effect. Hookshot allows the user to target a model it does not have Line of sight to.
 
Actions with Hookshot do not require Line of sight to target a model. Range must still be counted around walls and Structures.
 
 
Host
When a model with HOST is spawned you may immediately place an additional model with Host in an empty, adjacent square. You may activate two models with Host for every skull value. Each model must fully complete its activation before the second is activated.
 
Hubris
Basic Melee Attack action against a Hero that is equipped with one or more pieces of equipment, and grants +1 STR per piece of equipment on the Hero.
When making a Melee Attack, a model with Hubris gains +1 STR for every equipment card equipped on their target.
 
 
Hunger
When a model with Hunger rolls a Heart, no other model may benefit from its effect unless, the model with Hunger is not suffering any wounds.
 
Ice
A model suffering Ice may not use unique actions.
 
Illusionary Double
When a model with Illusionary Double suffers a wound, place one crystal token on its card. It may never have more than one crystal token. When the model is affected by an action that requires a defense roll, it may remove one crystal token to automatically win the roll.
 
Immobile
A model or effect with Immobile places a Immobile counter on any model it damages. A model suffering Immobile may not move during its turn.
A model or ability with Immobile places an Immobile counter on any model it damages. A model suffering Immobile may not move during its turn. If a model suffering from Immobile takes damage from any source (even one that normally causes Immobile), it gains Immune: Immobile until the beginning of it’s next activation.
 
A model affected by Immobile my not move during their next activation.
 
 
Immune: X
A model with immune ignores and imediately removes all counter or affects of the abilty listed as X.
 
Impale
When a model with Impale achieves a critical success, spawn a Nether Imp within three squares of it.
 
Improved Critical
This model's critical hits inflict an additional wound.
 
Insignificant
When a model inflicts a wound in melee against a model with insignificant, that model may immediately make a free melee attack. Inflicting a wound on an insignificant model does not advance the Power Gauge.
If a Hero is on the same dungeon tile as a model with Insignificant it may be activated in addition to any other monsters that are activated during the Consul Turn. A model may not draw a loot card for destroying a model with Insignificant
 
 
Invader
When Invader is used the Invader model is removed from play and placed on the target Hero's card, essentially becoming a token. While a slime model is on the Hero's card, no model other than the Hero may target or affect the slime the Slime—not even Area of effects.
When a model uses an action with Invader remove the model from play and place it on the target Hero's card. The Invader model may not voluntarily leave the Hero. The Hero suffers the effects of the Invader action as long as the Invader model remains on their card. Only the affected Hero may target or destroy Invader models on their card. The Invader is always considered in Range. The Invader cannot be affected by Area effects.
 
 
Kitty Claws
Beatrix immediately makes one Melee Attack against any enemy model that moves into a square adjacent to Beatrix during its activation.
 
Knockdown
A model or effect with Knockdown places a Knockdown counter on any model it damages. A model suffering Knockdown may not move or perform any other action until it spends one action point to remove the counter and stand up.
A model suffering Knockdown may not move or perform any other action until it spends all of its action points OR all of its movement points to remove the Knockdown counter.
 
A model suffering Knockdown may not move or perform any other action until it spends 1 action point or all of its movement points to remove the Knockdown token.
 
A model suffering Knockdown may not move or perform any other action until it spends 1 action point or all of its movement points to remove the Knockdown token. (Arcade: A monster suffering Knockdown may not perform commands until the next Move command. Instead of moving it must remove the Knockdown token.)
 
 
Lance X
A Lance effect draws a straight Line directly away from the user's square along a distance of X. Every model along this Line is hit. Lance effects may not be used along diagonals.
A Lance effect draws a straight Line directly away from the user’s square along a distance of X. Every model along this Line is hit. Lance effects may not be used along diagonals and replace the distance portion (X) of a distance effect, but do not replace any other aspect of the ability.
 
A Lance effect draws a straight Line in any direction, directly away from the user’s base along a distance of X. Every model along this Line is hit. Lance effects may not be used along diagonals.
 
 
Lava
A model entering a Lava square suffers Fire. Difficult Terrain.
 
Line
When a line is drawn place the appropriate template anywhere within the tile. Trap templates may not be placed across walls, Structures, or Chasms. They may be placed in the same square as a friendly or enemy models.
 
Line of Sight
Models require Line of sight to target a model with their actions and abilities. Models are considered to have Line of sight to any squares they are adjacent to. A model has Line of Sight when it can draw a straight Line from any point of its square to any point on the intended targets square. This Line cannot contact walls. (This includes where walls meet squares on a corner. See Line of sight diagram below). Models and counters do not block Line of sight.
 
Little Splurt
Fire Gels cannot be spawned, instead they enter play as a result of the Burning Gel's Splurt Ability.
 
Luck
A model with Luck may gain a Potion instead of a Heart when rolled on the dice and vice versa. In addition when opening a treasure chest they may draw two cards from the treasure deck and equip one, discarding the other.
A model with Luck may gain a Potion instead of a Heart when rolled on the dice and vice versa.
 
When a model with Luck draws treasure cards, they may draw one additional card, then choose one of the cards drawn and shuffle it back into the deck.
 
 
Lycanthropy
Wounded models that are not removed from play gain +1 red att and suffer Vulnerable Magic.
 
Magic X
This ability allows a the model to attack an enemy up to X squares away. In addition a model making a Magic attack must use their WILL attribute when attacking. A model may use any of its ability or special actions using Magic X, unless specified otherwise.
A model with Magic X may target a model up to X squares away. If a model is making an attack using Magic X they must use their WILL attribute when making their attack roll, unless specified otherwise.
 
 
Mamma’s Mad
After a Yowling is destroyed, a model with Mamma’s Mad may immediately take the Deeproot Rage action without spending any action points.
 
Massive Damage
When an attack with Massive Damage inflicts a wound it instead inflicts two wounds.
When an offensive action with Massive Damage inflicts a wound it instead inflicts two wounds.
 
 
Mastery
Once per activation, this model may use a unique action listed on the card of an adjacent friendly model.
 
Meager
Heroes do not benefit from rolls of hearts or Potions when attacking a model with Meager.
 
Mighty
This monster doubles all bonuses gained from the mighty monster chart.
 
Missile X
This ability allows the model to attack an enemy up to X squares away, as long as the model is not adjacent to an enemy model. In addition, a model making a Missile attack must use their DEX attribute when attacking. A model may use any of its abilities or special actions using missile X, unless specified otherwise.
A model with Missile X may target a model up to X squares away. If a model is making an attack using Missile X they must use their DEX attribute when making their attack roll, unless specified otherwise.
 
 
Mob
Add +1 ATT to this model's melee attacks for every other model with Mob in melee with the target, up to +3 ATT.
When making a Melee offensive action, a model with Mob adds +1 STR to their offense roll for every additional model with Mob that is in Range of their target, up to +3 STR.
 
 
Mob Mentality
Monsters with Citrine affinity that are within 2 squares of Kobold Warrens gain Mob.
 
Numerous
A Hero may bring a Pet with Numerous into play even if a Pet of the same name is already in play. All Pets with the same name and Numerous activate consecutively.
 
Offensive Potion
Offensive Potions are indicated by a (Green Potion icon). An Offensive Potion provides a model with a single use special action (Blue Action Icon) or special attack (Red Action Icon). These effects follow all normal rules for resolving special actions and attacks, including being able to target enemies and requiring attack and defense rolls (is the Potion provides a special attack). They require no action points to use and are instead used by spending a Potion token in the same manner as a normal Potion, but may only be used during a models activation.
 
On The Move
If this model began its activation completely blocking a doorway, it may not end its activation completely blocking a doorway.
 
One Use Only
An action with One Use Only may only be used a single time during the game, once it has been used it may not be used again.
 
Oracle
When this model wins an offense roll, if it rolled no Potions or hearts, it may choose to count as having rolled one Potion or one heart.
 
Pacify
A model or effect with Pacify places a Pacify counter on any model it damages. A model suffering Pacify may not use any special Attacks.
 
Pet: X
A model with Pet X is the master of the pet listed as X. A model with Pet X may never be a different pet’s master. The listed pet begins the game within two squares of its master.
 
Pile-On
+1 ATT if target is suffering Knockdown
+1 STR if target is suffering Knockdown.
 
A model with Pile-On gains +1 STR if its target is suffering Knockdown.
 
A model with Pile-On gains +1 STR if its target is suffering Knockdown
 
 
Pirate Hoard
This model may equip Loot and Treasure cards. When spawned, draw one Treasure card and equip it on this model. When defeated, Heroes gain all Loot and Treasure cards this model has equipped.
 
Poison
A model or effect with Poison places a Poison counter on any model it damages. A model suffering Poison loses one action point its activation.
A model suffering Poison reduces its total number of action points by one.
 
A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.
 
 
Poison Aura
Monsters with Citrine affinity that are within 2 squares of Old-Growth Hollow gain Poison
 
POP
When a model with POP is destroyed, all adjacent enemies suffer one damage, and all friendly Creeps in LoS may immediately move four squares.
 
Potion Master
Use two Potions during her activation instead of the standard one.
A model with Potion Master may use one additional Potion during their activation.
 
 
Potion Stash X
A monster with Potion Stash may gain Potion tokens when rolled, in the same manner as Heroes, up to the number indicated by X. The monster may spend Potion tokens on abilities indicated on its card.
 
Potion X
When a model with Potion X enters play place a number of bonus potion counters on their card equal to X. The model may spend these counters in the same manner as normal potion counters, but once they have been spend they can not be regained by dice rolls.
 
Pounce
Choose an enemy model anywhere within 5 squares, and Line of sight. Place the model with Pounce adjacent to this target, then roll to attack as normal.
Choose an enemy model anywhere within 5 squares, and Line of sight. Place the model with pounce adjacent to this target, then make the offense roll as normal.
 
 
Predator
When an enemy model moves out of a square that is adjacent to a model with Predator, the model with Predator may immediately make a Melee Attack against that model.
 
Primal Aura
Monsters with Sapphire Affinity that are within 2 squares of Tribal Stone gain +1t ARM
 
Pull X
A model targeted by Pull may be moved a number of squares up to the value of X toward the attacker. A model moved by pull must end its move closer to the attacker than it began.
A model targeted by Pull may be moved a number of squares up to the value of X towards the attacker. A model moved by Pull must, after each square moved, be closer to the attacker than it began. Once the two models are adjacent, the target model may then be moved the remainder of X squares so to be still adjacent to the attacker.
 
A model targeted by Pull may be moved a number of squares up to the value of X towards the model using Pull. Each square moved must decrease the distance between the two models. Once the two models are adjacent, the target model immediately stops.
 
 
Push X
A model targeted by Push may be moved a number of squares up to the value of X away from the attacker. A model moved by Push must end its move farther away from the attacker than it began.
A model targeted by Push may be moved a number of squares up to the value of X away from the attacker. A model moved by Push must, after each square moved, be further away from the attacker than it began.
 
A model targeted by Push may be moved a number of squares up to the value of X away from the model using Push. Each square moved must increase the distance between the two models. If the target model cannot be moved further away, such as from contact with a wall, the model immediately stops.
 
 
Raise
Replace target Bone Pile counter with a model with the Risen ability. The counter is then removed from play. If a model is in the same square as target counter Raise has no effect.
Replace target Bone Pile with a model with the Bone Pile ability. If a model is in the same square as the Bone Pile token, Raise has no effect.
 
 
Range X
This ability allows the model to attack an enemy up to X squares away.
A model with Range X may target a model up to X squares away. If a model is making an attack using Range X they must use their ATT attribute when making their attack roll, unless specified otherwise.
 
 
Reach X
This ability allows the model to target an enemy with a melee attack up to X squares away. A model may use any of its abilities or special actions using Reach X, unless specified otherwise.
 
Refuge
Models with Refuge may not suffer wounds while Waystone Creeps are in play (they may still suffer other effects such as Push and Status Effects).
 
Regenerate
roll 1b dice for every wound token on the models card and remove one token for each star rolled.
Roll 1b for every wound token on the model using Regenerate. Remove one token for every star rolled.
 
 
Remedy
A model affected by remedy may immediately remove all status Effect counters.
A model affected by Remedy removes all status effect tokens.
 
 
Resurrect
Choose a model that has been destroyed. Roll 1b dice for every heart on its stat card. Remove one wound counter for every star rolled. After the roll, If the target model has more hearts than wound counters, return it to play adjacent to the start marker. The model retains any equipment and Potions that it had when it was destroyed.
 
Resurrection
When the party spends a Princess Coin, draw two loot.
 
Riches
When this boss spawns, it equips one additional relic item.
 
Risen
Models with the Risen ability may not be spawned. They may only enter play as a result of the Raise ability.
 
Rock Aura
Monsters with Sapphire affinity that are within 2 squares of Rock Pile are Immune: Status Effects
 
Savage
All minions within 1 square of a model with Savage gain +1t STR
 
Scatter
When a scatter is drawn place four single square templates anywhere within the tile. Trap templates may not be placed across walls, Structures, or Chasms. They may be placed in the same square as a friendly or enemy models.
 
Secluded
When this Pet is summoned using the Summon Pet action, it may be placed on any open space adjacent to any dungeon exit in the dungeon.
 
Secret Passage
When a model enters a Secret Passage square immediately place it in any other unoccupied Secret Passage square in the dungeon. A large model must be able to be placed in the new location or Secret Passage has no effect.
 
Selfless
Once per turn, when an adjacent friendly model suffers a wound, this model may suffer it instead.
 
Sentinel
Models that are adjacent to a Sentinel Structure add +1t to all defense rolls.
 
Shapeshift: X
Shapeshift basic action to transform into the X whenever it chooses.
 
Share a Sip!
If another Hero activates after this Hero, during the same turn, that Hero gains +3 Move during that activation.
 
Shatter
A model with Shatter gains +1 STR if its target is suffering Ice.
 
Shell
When a model with Shell is destroyed replace it with a Turtle Shell model. If all Turtle Shells are already on the dungeon map, move the Turtle Shell furthest from the Heroes to the new square.
 
Shelter
All Heroes on the same tile as one or more models with Shelter add +1 to all defensive rolls.
 
Sidestep
Move 1 square anytime the model successfully makes a defense roll.
When a model with Sidestep wins defense roll they may immediately move one square.
 
 
Slayer
A model with Slayer may reroll a single dice when making offensive actions which target dragon, kobold, or drake models.
 
Slow
A model or effect with Slow places a Slow counter on any model it damages. A model suffering Slow halves its speed (Rounding Up) during its activation.
A model suffering Slow halves its Movement, rounding up.
 
A model suffering Slow halves its movement points, rounding up.
 
 
Small
Small models may only be targeted by melee attacks.
An enemy model may only target a small model if it is within 3 squares of the model.
 
 
Smoke
Squares affected by Smoke block Line of sight. Models within a square affected by Smoke are considered to have Stealth.
Models affected by Smoke gain Stealth.
 
 
Smokebomb
When the dungeon boss spawns, spawn all monsters with Smokebomb that were previously destroyed this game, before resolving the Boss Fight card; these monsters may spawn on any open square in the dungeon.
 
Smooches
This model may Shapeshift back to is original form if a friendly model moves into an adjacent square and spends 1 Action Point to give it a kiss.
This model immediately shapeshifts back to its original form if a friendly model moves into an adjacent square and spends 1 Action to give it a kiss.
 
 
Soporific
When this model is destroyed inflicts the attacking model with the status effect Slow.
When a model with Soporific is destroyed, the model that destroyed it suffers Slow.
 
 
Soporific Cloud
When a Hero that does not have Emerald affinity moves within 2 squares of Fungal Growth they suffer Slow.
 
Spawn Kill
When an enemy model spawns within Range, this model may immediately make a melee attack against it.
 
Spawn Location
When playing Arcade Mode, spawning points are placed in Spawn Location squares.
 
Splurt
When Burning Gel is destroyed, before removing the model, place two Fire Gels into play in any adjacent empty squares.
 
Spongy
Anytime a model makes an offensive action against the Kinoshroom. The model is Pushed one square away.
When a model with Spongy is targeted, Push the model that targeted them 1 square after the action has been resolved, even if the model with spongy was destroyed.
 
 
Spray X
A spray effect hits multiple models in a "V" pattern up to X squares away.
A Spray effect hits multiple models in a "V" pattern up to X squares away. Spray effects may not be used along diagonals and distance portion (X) of a distance effect, but do not replace any other aspect of the ability.
 
 
Squirrely
When a model with Squirrely makes a defense roll, it may choose one of its dice and reroll it.
 
Static Charge
Static Charge grants +1 dice to both STR and ARM for every wound token on card.
A model with Static Charge gains +1 STR and +1 ARM for every wound they are currently suffering.
 
 
Status Effects
Some attacks or abilities in the game will cause the models hit to suffer status effects if they successfully deal damage to a model. When a model suffers a status effect, place the appropriate counter on their card. A model with a status effect counter suffers its effects at all times until the counter is removed. Sometimes a special action will cause a status effect. Since special actions do not typically deal damage, instead any model hit by the special action suffers the status effect listed. Note that, unlike a special attack, a special action must specifically say that it causes a status effect. When a model gains a heart, they may choose to remove a status effect counter from their card instead of removing a wound counter. Typically, a model may only have one status effect counter of each type on their card at once, but may have multiple status effect counters.
 
Stealth
When a model with stealth is targeted by a Ranged affect they may immediately make a Dex roll. Subtract the number of stars rolled from the attacker's Range. if the roll causes the attacker to be out of Range the attack is considered to have failed.
Reduces the Range of all actions made against the model by 3 to a minimum of 1.
 
Actions targeting a model with stealth reduce their Range by 3, to a minimum of 1.
 
 
Stealth Aura
Monsters with Ruby Affinity that are within 2 squares of Salt Pillar gain Stealth.
 
Structure
Models cannot draw Line of sight across or move through structures.
 
Stun
A model or effect with Stun places a Stun counter on any model it damages. A model suffering Stun discards the highest result rolled anytime it makes a roll using its WILL attribute.
 
Sturdy
A model with sturdy may only be damaged by melee attacks. Wounds caused by Backlash do not advance the Power Gauge.
A model with sturdy may only be damaged by melee attacks.
 
A model with Sturdy never suffers more than a single wound from a single action, such as critical hits or Massive Damage.
 
 
Surefoot
Each square of Difficult Terrain a made with Surefoot enters costs one speed instead of two.
A model with Surefoot treats Difficult Terrain squares as open squares. All non-blessing tile effects in those squares are ignored.
 
 
Sweep X
A Sweep effect hits every model within X squares of a single side of the users square, along a straight Line.
A Sweep effect hits every model within X squares of a single side of the user’s square, along a straight Line. Sweep effects may not be used along diagonals and replace the distance portion (X) of a distance effect, but do not replace any other aspect of the ability.
 
A sweep effect hits every model within X squares of any single side of the user’s base along a straight Line. Sweep effects may not be used along diagonals.
 
 
Tail Sweep
During his activation King Starfire may make a single attack, costing no action points with the following profile: Sweep 2, Knockdown, Tail Sweep does not cause Fire.
During his activation Starfire may make the following offensive action a single time for free: Attack Melee, Sweep 2, Knockdown
 
 
Teleport
A model that Teleports may move to any empty square within ten squares and Line of sight of their current square.
Choose an empty square anywhere within 10 squares, and Line of sight. Place the model affected by Teleport in this square.
 
 
Thief
A model with Thief may reroll a single dice when using Pick Lock action.
 
Throw X
When using an action with Throw, choose one friendly adjacent model. Push that model a number of squares up to the value of X, as described in the rules for Push. If the model moves to a square that is adjacent to another model it immediately stops moving. Every model it stops adjacent to, friendly or enemy, suffers an offense roll of 1b per square the model moved.
 
Tough
At the beginning of their activation a model with tough may remove a single wound counter before Status Effects are resolved.
During its upkeep, a model with Tough removes a single wound token.
 
 
Toxic Blood
A model that inflicts a wound against a model with Toxic Blood suffers Poison.
 
Trophies
A model with Trophies gains +1T ARM for each Ghostflame in play. Once per turn, if there are four or more Ghostflames adjacent to a model with Trophies, the model may immediately equip one Relic Item.
 
Turtle
When activated replace this model with a Shell,The Shell is considered the same model as the one it replaced for all purposes. The model gains +1 ARM and Immune: Status Effects. A Shell may not move, attack, or use special actions. When a model with Turtle is require to make a defense roll it may immediately activate Turtle for free before making the roll. If Turtle is active at the beginning of this model's activation replace the Shell with its original model. The model may then act normally during its turn which may include reactivating Turtle.
 
Virulent
Adds +1 dice to any offense roll they make if their target is suffering Poison
Add +1 to this models offense rolls if its target is suffering from Poison.
 
 
Vulnerable: X
If a model with vulnerable X is targeted by the ability listed as X, it immediately takes one wound in addition to any other effects of the ability.
Status Effect. If a model with Vulnerable X is targeted by the ability listed as X, it must discard the highest result rolled of any defense roll it makes against that ability.
 
 
Wave X
A Wave effect is centered on the user's square and hits the user and every model within X squares of the user. Waves replace the Ranged effect of an ability but do not replace any other aspect of the ability.
A Wave effect is centered on the user’s square and hits the user and every model within X squares of the user. Waves replace the distance portion (X) of a distance effect, but do not replace any other aspect of the ability.
 
A Wave effect is centered on the user’s base and every square within X squares of the user.
 
 
Way Keeper
Friendly Waystone Creeps gain +1 ARM while on the same tile as a model with Way Keeper.
 
Weak
A model or effect with Weak places a Weak counter on any model it damages. A model suffering Weak discards the highest result rolled anytime it makes a roll using its ATT attribute.
 
Wonder
Place pet model and game card in the Backpack. One Hero may become the pet's master during Power-Up.
 
You're Alone
A model with You’re Alone gains +2 to offensive actions that are targeting a model that has no other models friendly to it within two squares.